[/Script/ShadowTrackerExtra.ShootWeaponEntity]LESS RECOIL CODE
RecoilKickADS=0f
GameDeviationAccuracy=0f
GameDeviationFactor=0f
VehicleWeaponDeviationAngle=0f
AccessoriesDeviationFactor=0f
AccessoriesRecoveryFactor=0f
AccessoriesHRecoilFactor=0f
AccessoriesVRecoilFactor=0f
+Class="AccessoriesVRecoilFactor",Switches=((Key="t.Class",Value="0")))
+Class="AccessoriesVRecoilFactor_main",Switches=((Key="t.Class",Value="0")))
+Class="AccessoriesHRecoilFactor",Switches=((Key="t.Class",Value="0")))
+Class="AccessoriesHRecoilFactor_main",Switches=((Key="t.Class",Value="0")))
+Class="AccessoriesRecoveryFactor",Switches=((Key="t.Class",Value="0")))
+Class="AccessoriesRecoveryFactor_main",Switches=((Key="t.Class",Value="0")))
+Class="AccessoriesDeviationFactor",Switches=((Key="t.Class",Value="0")))
+Class="AccessoriesDeviationFactor_main",Switches=((Key="t.Class",Value="0")))
+Class="VehicleWeaponDeviationAngle",Switches=((Key="t.Class",Value="0")))
+Class="VehicleWeaponDeviationAngle_main",Switches=((Key="t.Class",Value="0")))
+Class="GameDeviationFactor",Switches=((Key="t.Class",Value="0")))
+Class="GameDeviationFactor_main",Switches=((Key="t.Class",Value="0")))
+Class="GameDeviationAccuracy",Switches=((Key="t.Class",Value="0")))
+Class="GameDeviationAccuracy_main",Switches=((Key="t.Class",Value="0")))
+Class="RecoilKickADS",Switches=((Key="t.Class",Value="0")))
+Class="RecoilKickADS_main",Switches=((Key="t.Class",Value="0")))
PASTE IN UserEngine.ini/UserSettings.ini
Working All Map 🗾
OWNER @SEN_HACKER